Changeling: The Dreaming FATE

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View
The Life of Dana Gale
Season 2, Ep 1:

coming soon…..

View
Crossover Destinies

dirt-road-art-crossrck-and-white.jpg

1995, June: Ygraine has her Chrysalis at fifeteen, and runs away from home and her abusive father with a handsome Spriggan rogue she just met named Jack Rackham. Jack takes her into the Dreaming seeking adventure but ends up getting her imprisoned in a nightmare realm that is a gargantuan factory where she is forced to work maintaining it’s gigantic clockwork machinations for the next seven years.

1996, February: Cassandra goes through her Chrysalis and is lured into the Dreaming by a mysterious musician who promises to make her a master violist. She will spend the next decade and a half mostly in the Dreaming and has aged little as a result.

2000, July: Fred, who is twelve and already has had his Chrysalis, goes on a camping trip shortly with his changeling parents. In the interest of being prepared he packs everything but the kitchen sink including a TV, VCR and home-made solar power generator. When the camp is attacked by a Nunnehi werebear, Fred throws a TV at his head.

Blodwen, a young girl whose family was staying at a nearby camp site rushes forward then and calls out for Fred to stop. She slowly walks forward to the werebear and sooths him. Slowly he began to calm down and turned to leave. Speaking so only the changelings present could hear he agreed to leave the campers alone as long as they left this Nunnehi territory which they were trespassing on.

Fred’s family leaves the campsite that night, taking a trod through the Dreaming. Unfortunately they become lost along the way in a dark and creepy realm. Searching for shelter they come upon the home of a Sluagh, Cassandra who invites them in, gives them hospitality for the night, and helps them get back on their way.

2002, November: Ygraine finds a magic compass deep in the bowels of the factory that helps her find her way out of it’s steam-filled brick and steel labyrinths. Upon escaping the nightmare factory she is picked up by an airship captain named Starbuck, commander of the Airship named Skysloop. A fellow Nocker, Starbuck sees Ygraine’s natural mechanical talent and trains her in all hse needs to know to maintain the airship. Rather than return to the mortal world Ygraine spends the next decade and a half of her life in the Dreaming, exploring, seeking rare treasures and running errands with Captain Starbuck. She works her way up to first mate in his crew.

2008, April: Reahlynn possesses sixteen-year-old Keily and begins to focus on her position as a knight of the Seelie Court in Pittsburgh.

2009, August: Cassandra joins the Rennfest as a violinist and draws large crowds to her performances. She becomes friends with a few other musicians and forms a musical group.

2010, November: Shortly after his chrysalis Alonzo is discovered by a Troll who explains what is happening to him. He had thought he was starting to go mad and had gone to an Annapolis bar to drink his troubles away. By the time they left the bar Alonzo and the Troll had become fast friends. As they were leaving they were jumped by a chimerical monster that looked a like giant spider. The spider attacked the troll first as he looked to be more dangerous, and quickly had him pinned to the ground. As the spider bent down to bite into the troll, Alonzo rushed in and struck a killing blow saving the troll from certain death. Fred walks up with a sawed off shotgun and promptly unloads into the second spider that had been sneaking up behind Alonzo, blowing a large hole in it’s torso. Alonzo and his new friend are shocked at the timeliness of his assistance.

After killing the spiders Alonzo’s new troll friend and Fred introduce him to the Rennfest. They are talking about the spider attack with Blodwen, an old friend of Fred’s from the Kingdom of Apples who believes that there must be more to the issue, perhaps something is causing the spiders to leave their home? She convinces them to track down where the spiders were coming from and find a larger monster who has displaced them due to it’s home being destroyed by banality. Blodwen arranges a truce between the spiders and the other monster so that they live together. This stops the spiders from attacking people randomly while trying to find a new home.

2010, December: Alonzo uses his knowledge of boats to get him a place on an airship. He works his way up in position on the Hawk, a small smuggling vessel captained by Henry Blood, a redcap, and eventually becomes the second mate.

2011, October: One of Cassandra’s musician friends is killed after rogue changelings had used Rhapsody on her, leaving Cassandra guardian of her fourteen year old child, Athena, another gifted violinist.

2011, December: Blodwen flees the scene of the Queen Mab’s assassination. Ygraine is in Queen Mab’s freehold with Captain Starbuck doing some scouting in the Kingdom of Apples on behalf of Duke Maelgwyn. Ygraine tries to get Blodwen out but loses sight of her when guards attempt to arrest her, having deemed her suspicious as an outsider. Blodwen gets away but is hit by a car as she flees across the open country, and the blow induces amnesia.

2014, May: Reah arrives in the Duchy of Chesapeake with no connections to the local freehold. She finds comfort and strength from the natural beauty of the Chesapeake region, but knows she needs to begin forming connections in order to make headway towards her goal of becoming the freehold’s number one knight.

Alonzo returns from a smuggling run and notices Reah is new and a bit of a loner. Though she was initially apprehensive of spending time with a scruffy nerf herder like him, her being a princess; they bonded over their love of exploring the natural world and he agreed to help her make friends.

2014, June: Ygraine settles in Annapolis and gets a part time job at Spark’s Pawn Shop where she takes old and cast off items and reworks them into new, artistic mechanical creations that look to be of a bygone era which she then sells at her booth in the Renn Fest.

2014, September: When Reah finesses herself an invitation to a banquet on a cruise boat on the bay, Fred, who knows Reah through Alonso has a premonition that something will go wrong on the boat and manages to get aboard as the ship’s engineer when the usual engineer falls ill as fate would have it. When the engine breaks down Fred is able to fix it again, earning a pat on the back from the duke, who also takes notice of Reah as a result and makes her one of his guards.

2015, March: The same rogue changelings responsible for her mother’s death attempt to kidnap Athena. Cassandra follows the kidnappers into the Dreaming along with Reah who had been standing guard over the rath when the renegades knocked her down and escaped through to the other side. Inside the Dreaming Ygraine spots the kidnappers from her airship and guides Cassandra and Reah to them. Reah attacks and takes down one of the kidnappers. Realizing how outnumbered he is the remaining renegade changeling drops Athena and flees further into the Dreaming.

2015, April: Blodwen, now a veterinary student, attends the Rennfest with friends and her fae soul is reawakened. She wanders into a stable and finds herself staring at a real unicorn. Cassandra steps out of the shadows to explain to Blodwen what is going on but then realizes she has not gone through a Chrysalis but is suffering from some kind of amnesia. From Blodwen’s confused murmurings Cassandra pieces together that Blodwen might have been a former acquaintance of Ygraine who had gone missing sometime ago. Cassandra offers to take Blodwen to see Ygraine.

Ygraine is elated that Blodwen has finally resurfaced but is frustrated when Blodwen doesn’t seem to remember anything. Yelling at her, however, Ygraine applies just enough pressure to jar Blodwen’s mind and help her remember some of her past, though she still doesn’t quite remember what she saw the night of the Queen’s murder. Ygraine advises Blodwen to keep her past a secret, in case those involved in the assassination are still out to silence her on the chance she could expose them.

A week later Blodwen is drawn to the sensation of glamour coming from a classroom on campus and finds Zach/Volf, a mild-mannered philosophy major and dark satyr warrior, going through his Chrysalis. Blodwen takes Volf to meet her friends at the Rennfest who she tells him will help him become acclimated to his new existence.

2015, May: Captain Starbuck uses Ygraine’s magic compass to lead him into the Deep Dreaming in search of the wreck of the Endeavor: the first airship ever made, piloted by the legendary Captain Hugo Ransom, which had crashed in a formerly unknown location filled with untold treasure. Unfortunately, though they find the Endeavor, they also find the creature that had destroyed it: the Cloud Kraken, with its enormous black tendrils flailing and shooting about to grab anything in the air and pull it back into the thick cumulus clouds that rumble with thunder from within. The Skysloop is immediately seized by the Kraken, which proceeds to devour the captain and begins to start in on the crew.

Reah gets word of Ygraine’s ship in distress when a courier pigeon sent by Captain Starbuck prior to his death reaches her. Seeing an opportunity for her to do what knight’s do best, save people from monsters, she goes to Alonzo for a ride. Alonzo’s captain Blood is eager to help since this would give him a leg up in his somewhat friendly rivalry with Captain Starbuck. They set sail for the Deep Dreaming immediately little knowing the true horror of what they are about to face.

When the Hawk arrives their crew find the Skysloop crashed and its crew are scattered about with some hiding in the Endeavor as the Kraken lures them out one by one and picks them off. Being a hothead Captain Blood carries out an ill-advised full frontal assault on the Kraken which results in his ship crushed in its tentacles and himself eaten. The survivors of the Hawk then join the Skysloop’s crew dodging the Kraken and hiding. Alonzo is able to spot a crucial engine part among the Hawk’s wreckage which Ygraine is able to use to patch up the Skysloop enough for them to take off. The Kraken manages to grab the ship with a long tentacle but Volf uses his art to transform the suckers on the tendril so it could no longer hold the airship, allowing them to escape.

The survivors of the two crews agree to team up aboard the Skysloop with Ygraine as their new captain. They have little time to rest as not long after their return to the Rennfest Cappy, a Redcap who worked with Starbuck in the past hires Ygraine and her crew to transport a shipment of Featherwood from the Near Dreaming side of Revel Grove into a distant outer space world in the Far Dreaming known as Aballon, where there is a mining a colony on a floating city made of wrecked airships. Knowing the rough reputation of the colony Ygraine decides to hire Chief, a troll mercenary with a reputation for being brave and honorable, for added security.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.